![]() ![]() added Alternative Vehicle Markers for Lesta (auto) added Requesting Fire Marker for Lesta (auto) added the anti-mirror for non-contour icons for Lesta (auto) added improvements for Lesta installation mode (it's automatic now and based on client detection) added Editable tank filter sets for carousel config to the auto-backup during modpack re-installation removed until it's updated: Advanced Tech-tree, Alternative Vehicle Markers (OTM without XVM), Crew Skill Informer updated Speed scroll in service channel updated Requesting Fire Marker on the minimap updated all contour icons maintained by me in TIM initial compatibility with WoT 1.20.1.0 re-added Alternative Vehicle Markers (OTM without XVM) updated Minimap Spam Protector by CHAMPi updated Serial Number Changer by Kurzdor added new mod Armor Calculator Pro (by CHAMPi) added new mod Auto-Equipment Return by Kurzdor (helper mod for WoT Plus users) (mod is still work in progress, use with care!) moved Auto-Equipment Return to proper garage section, select it again if you are using it This problem may be related to bug from WG, it is recommended to play without them in this game mode or disable server crosshair in the game options. Info: We have also discovered a problem with Onslaught mode regarding mods: Dispersion Reticle by Pruszko and Reticle Dispersion Pro, which cause the reticle to get stucked. The available workaround is to go to your in-game settings and lower the Shadow Quality down to low. resulting in some low FPS, game crashes and stuttering for players. info: There're known issues regarding Onslaught, i.e. updated In Battle WN8/EFF Calculator by ProTanki updated Dispersion Reticle (by Pruszko) updated Dispersion Reticle (by Pruszko) and Reticle Dispersion Pro ⦁ YasenKrasen session stats: double battle results in garage ⦁ XVM - Missing tooltips when hovering tanks in tech-tree tab in garage ⦁ XVM - Crew Return - missing crew return checkbox in garage ![]() updated Vehicle parameters on single list updated Friends and clan members status change notifier updated Change silhouette colors by RaJCeL updated Armor Inspector by wotinspector (reven86) IMPORTANT: modpack wasn't checked in the Cosmic event, I don't recommend to use it there, you may expect unknown issues there! That's why I suggest Safe Mode. updated Display the dmg indicator for 12 secs updated the anti-mirror for non-contour icons initial compatibility with WoT 1.20.1.1 Info: I sill recommend to play without mods (Safe Mode in WGC) in the Cosmic event. updated Gnomefather's Historical Realism Engine Sounds (FastestClassic) updated contour icons: Jackhammer (by Patejl352) updated Tanks Top Speed over damage panel tBlock(9, 64, 21, Blocks.- updated XVM OTM Gun reload time Sets the block at 9, 64, 21 to wool:15, IE black wool The 4-parameter method simply calls the 6-parameter method with a metadata value of 0 and a flags value of 3. This flags parameter does several things, but you'll generally want to set it to 3 so that it causes a block update, sends the change to the client, and doesn't skip rendering. If you want to add metadata, you'll need to use the 6-parameter method, which has x, y, z, the Block, the metadata, and then a flags parameter. This method takes an x, y, and z coordinate and then the Block to set. The ones you'll be most interested in is setBlock's 4-parameter method. Now, there are several setBlock-like methods. ![]() Sometimes it does make sense to call from both the client and the server (EG an item that always changes a block, just so that the player doesn't need to deal with lag), but you always also want to change it with the server. You can call these methods from either server or client side, but generally you'll only want to call them from server side (you can check with the isRemote field of the World - if it's true then it's on the client you'll only want to actually do stuff when it's false). If called from the server side (using the proper method), then it'll automatically send the block change to all nearby players (and store the block change). The one thing you need to make sure of is that you need to call them on the server side of the mod, not on the client side. There are several World methods that set blocks.
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